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9EEA: Tune data
Each row contains 4 addresses for 4 channels. Addresses are copied into byte 1 and 2 of the sound data buffer.
Index Played when
$00 First stage
$01 Planet reached
$02 Perfect bonus
$03 2 warps to planet
$04 1 warp to planet
$05 3 warps to planet
$06 Chance stage
$07 Unknown
tune_data_table 9EEA DEFW tune_data_26,$9F2A,$9F4E,$9F6C
9EF2 DEFW tune_data_26,$9F3E,$9F62,$9F6E
9EFA DEFW tune_data_10,$9F79,$9F83,$9F8B
9F02 DEFW tune_data_14,$9F94,$9FFE,$A056
9F0A DEFW tune_data_22,$A071,$A13A,$A1CA
9F12 DEFW tune_data_22,$A092,$A13A,$A1CA
9F1A DEFW tune_data_24,$A2B6,$A2B6,$A2AF
9F22 DEFW tune_data_23,$A094,$A13E,$A1D0
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