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8A2D: Circular enemy movement: Move enemy towards viewer
Used by the routine at handle_sprite_types_18_1C.
L8A2D 8A2D LD A,(IX+$01) Get polar y
8A30 CP $F2 If $F2 (-14)
8A32 JP Z,handle_out_of_screen Then jump to handler
8A35 DEC (IX+$01) Decrement polar y
8A38 INC (IX+$05) Mark for pattern reload
8A3B RET Return to return_from_sprite_handler
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