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8A41: Return from sprite handler
Sprite handler branching out from process_sprites_1
return_from_sprite_handler 8A41 LD A,(IX+$00) Get sprite type
8A44 CP (IX+$05) Same as before?
8A47 JR Z,return_from_sprite_handler_0 Skip ahead if so
8A49 LD (IX+$04),$FF Set loaded patten index to none
8A4D RST $30 Load sprite pattern
This entry point is used by the routine at handle_sprite_types_04_0C.
return_from_sprite_handler_0 8A4E POP HL Restore sprite allocation table address
8A4F INC HL Increment address
8A50 JP process_sprites_1 Jump back into loop at process_sprites_1
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