| Gyruss | Routines |
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Used by the routines at handle_shot_collision.
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| shot_hit_sprite | 9924 | LD A,(IY+$00) | Get sprite type | |||||||
| 9927 | CP $18 | If >= $18 (uncommon enemies) | ||||||||
| 9929 | JR NC,shot_hit_sprite_enemy | Then jump to enemy handler | ||||||||
| 992B | CP $15 | If >= $15 and =< $17 (laser fence) | ||||||||
| 992D | JP NC,shot_hit_laser_fence | Then jump to handler | ||||||||
| 9930 | LD A,$01 | Else set sound to 1 | ||||||||
| 9932 | JR shot_hit_sprite_enemy_0 | And jump to enemy handler | ||||||||
| Prev: 9861 | Up: Map | Next: 9934 |