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9A08: Shot hit laser fence
Used by the routine at shot_hit_sprite.
Input
IX Sprite data of shot
shot_hit_laser_fence 9A08 LD (IY+$00),$7F Set sprite type to unallocated
9A0C LD HL,other_flags Reset flag
9A0F RES 3,(HL) ...
9A11 LD D,$0F Color
9A13 CALL remove_shot Remove shot
9A16 LD DE,$0200 Points
9A19 JP add_points_in_de Add points
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