| Gyruss | Routines |
| Prev: 9A38 | Up: Map | Next: 9A75 |
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Used by the routine at ship_hit_sprite.
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| ship_hit_enemy | 9A49 | CP $0E | If < $0E | |||||||||
| 9A4B | JR C,ship_hit_enemy_1 | Then set died flag and return | ||||||||||
| 9A4D | CP $12 | If >= $12 | ||||||||||
| 9A4F | JR NC,ship_hit_enemy_1 | Then set died flag and return | ||||||||||
| 9A51 | LD HL,active_enemies | Decrement active enemies | ||||||||||
| 9A54 | DEC (HL) | ... | ||||||||||
| 9A55 | CALL deallocate_sprite_from_map | Deallocate from map | ||||||||||
| 9A58 | LD (IX+$00),$04 | Set sprite type to destroyed | ||||||||||
| 9A5C | LD (IX+$03),$0F | Set animation counter | ||||||||||
| 9A60 | LD (IX+$04),$FF | Set loaded patten index to none | ||||||||||
| 9A64 | LD (IX+$06),$00 | |||||||||||
| 9A68 | RST $30 | Load sprite pattern | ||||||||||
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This entry point is used by the routine at ship_hit_mine.
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| ship_hit_enemy_0 | 9A69 | LD HL,total_enemies | Decrement total enemies | |||||||||
| 9A6C | DEC (HL) | ... | ||||||||||
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This entry point is used by the routine at ship_hit_sprite.
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| ship_hit_enemy_1 | 9A6D | LD HL,status_flags | Set died flag | |||||||||
| 9A70 | SET 2,(HL) | ... | ||||||||||
| 9A72 | JP handle_collisions_1 | Jump back into collisions loop | ||||||||||
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