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865A: Handle sprite type $02
Used by the routine at process_sprites.
Input
A Sprite type
IX Sprite data
handle_sprite_type_02 865A CP $02 Is sprite type $02?
865C JP NZ,handle_sprite_types_04_0C If not proceed to next handler
Sprite type $02 (shot)
865F INC (IX+$05) Mark for pattern reload
8662 LD A,(IX+$01) Get polar y
8665 INC A Move shot
8666 INC A ...
8667 LD (IX+$01),A And save again
866A CP $08 Is polar y now 7?
866C JR NZ,handle_sprite_type_02_0 If not, jump ahead
866E LD (IX+$0B),$05 Set color
8672 RET Return to return_from_sprite_handler
handle_sprite_type_02_0 8673 CP $2B Is polar y 43?
8675 RET C Return if less than
8676 LD HL,active_shots Decrease active shots
8679 DEC (HL) ...
867A JP deallocate_sprite Deallocate sprite
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